Our Siemens PLM Authorized Training Partner program addresses the need for skilled resources by using requisite. Our Siemens PLM Authorized Training Partner program addresses the need for skilled resources by using requisite instruction and curriculum on Siemens PLM Software products. We provide courses at our own training centres to engineering undergraduates, graduates and working professionals. We also offer certification through Siemens PLM Software designed tests to professionals wishing to prove proficiency.Siemens NX software is a flexible and powerful integrated solution that helps you.
![]() Nx Unigraphics Software Software Is AIt is designed to make simple, solid body objects and to make functional, highly controlled assemblies with those parts. The devil you know is better than the devil you don't.From an industry perspective, SW is an entry level CAD system. I think this is the default position of a lot of SW users. Why, because I hadn't used anything else. A lot of my peers complained about rebuild times and features that would fail for inexplicable reasons, but I often was able to find a way around these issues and would defend it often. This is the system I learnt CAD on, and when I was using it, I loved it. ![]() It's all about managing the feature tree and making sure it is efficient and well built. Now to go into a bit more detail about what SW is good at, and what makes it unique.It's parametric solid modelling, capably done. A lot of businesses use SW, so it's a useful tool to have under your belt, but at some point if you're serious about CAD work you're going to have to step up. I know this might sound like a diss, but it's not. Vidpaw online subtitle downloaderYou could spend hours just getting back to where you were before. And god forbid if you want to go back and make significant changes in the tree. Let's be honest, how much of your time in SW is spent fixing a broken feature tree? I would argue up to 20% of an entire project can be spent re-building and fixing broken features. And it's true, in SW this is important because if you don't, the whole tree can break randomly if a sketch becomes undefined and conflicts with future features. Let's call it my personal philosophy on modelling.If you already know, in a finite way what your part has to look like and achieve, then SW is an efficient and capable system. But before I continue, I will offer up a disclaimer, the approach I'm about to describe won't be for everyone. It doesn't have to be like this. A majority of your time is spent thinking about strategies to prevent the software failing, instead of focusing on the design.I have news for you. Who needs a feature tree? Modelling in NXNX also utilises a feature tree. Let's jump straight into how you can model in NX. The only way I can explain this is by directly comparing to a better system. NX on the other hand, has dozens of these tools, each more dizzyingly powerful than the last. Solidworks actually does have a pitifully small number of them, 'move face' and 'delete face', which it actually had to license from Siemens to even include. Siemens holds many patents for these tools, which is why you don't often see them anywhere else. Eclipse schlumberger downloadIn SW, you would be right. Just pure, dumb solid bodies.But what now you ask, I've deleted my features, so now I'm stuck - I can't parametrically edit the model. The file size immediately drops, and your speed immediately recovers. In NX, you can simply apply one command called 'remove attributes', which completely deletes the feature tree, and leaves you with pure surfaces and solid bodies. On Solidworks, your only option is to suck it up, spend hours trying to make the tree more efficient, or worst case, remodeling the entire part to be more efficient. What if your feature tree is starting to get complicated, perhaps over 150 features, and you're experimenting with different forms and you're starting to see slower rebuild performance. Obviously, if you're working on an A-surface model and want full parametric control of a complex surface, this is a good time to make an efficient, parametric tree. Just fast, fluid modelling towards your design goal. No time intensive sketch constraining. Deleting your feature tree saves you profound effort and keeps you focused on 'what's next' instead of constantly fixing your tree.One example workflow is modelling all day and then at end removing attributes (deleting the features) ready for a clean set of solid bodies to start with the next day. Without spending a whole article explaining all the direct editing commands and how they work, suffice it to say, that using this technique you can model dramatically faster and more efficiently. Move them, split them, delete them, replace faces, make surfaces tangent, and of course, start applying new parametric features to them. Then you can apply features to these sketch objects. If you want to use existing geometry, you have to create a sketch, and then convert an entity into a sketch line or point. In SW, everything is defined by a sketch. More reasons why NX is betterOk, let's quickly talk about 'convert entity'. But the point is, that this approach isn't appropriate for every modelling task, especially during a fluid design process. But you pay for this kind of powerThis is only scratching the surface on the million reasons why I think NX is profoundly more capable than SW. Very difficult to fully grasp how powerful this is if you're still in the SW paradigm, but unforgettable and irreplaceable once you become used to it. It's smarter, it's faster, it uses less clicks and less features. In fact, 'convert entity' doesn't even exist in NX (actually, it does, but it's a nearly useless niche feature), you can simply click on existing lines, points or entities within the feature dialogue to quickly and powerfully create geometry. I spent nearly a week trying to create a beautiful, custom drawing template in NX, and it remains to this day one of the most needlessly complicated and frustrating processes I've ever had to undertake in a piece of professional software. Because the core of the system is derived from Unigraphics which has existed since the 70's, some simple things like sketching, or creating drawing templates, or exporting STL files, or exporting faces as DXF are infinitely more frustrating and difficult than they have to be compared to SW or OS. In fact, some elements of NX are downright horrible to use. Their licensing system is complicated, convoluted and incredibly non user friendly. NX is designed to be rolled out in big corporations. But as always, a purchasing decision is never only about what's 'best', but what is most suitable for your needs. Cool enough that I have been using it for the last year and a half, but perhaps not cool enough for me to continue using it. Onshape is bold, modern, and really cool on many levels. Hats off to him, because in many ways he succeeded. This makes sense, because the CEO of OS is the guy who founded and led SW in the early years, but frustrated with the company's lack of vision for moving into the cloud, sought funding and founded Onshape on the dream of an entirely new CAD paradigm. The two systems that are more familiar would definitely be SW and OS. If there was any system that was a polar opposite to NX, it would be Onshape. But to be clear, I wouldn't have chosen the cheapest CAD package for that reason alone, rather, I think OS is a great value proposition.2. Onshape has one of the lowest total cost of ownership for any full CAD package available today. But when I left the company to start my own design company, I had to choose a professional CAD package to use every day. And given the choice, I would use NX every day. I used NX in a company that already had a license for me to use. In NX, it's at least 5 dialog boxes to export an STL.3. Just right click any body -> export and then choose your format. I know it sounds basic, but as a designer who constantly exports a lot of different formats daily, exporting files from Onshape is a dream come true.
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